A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
One question about Fallout 76 wasn't clearly answered in the Bethesda reveal at E3 this week: if this entry in the series is always-online, what's to become of the VATS system that slows the action to ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...
My history with Fallout begins with Bethesda Game Studios taking custody of the role-playing franchise a decade ago. So I’ve only known combat under VATS, the series’ time-slowing/stopping approach to ...