advanced option to set pivot location (usefull for export to game-engine as it places the object at world origins before exporting) Currently I am supporting perforce (p4v). As this is the version ...
The KKBP exporter for Koikatsu is used to export the character's mesh, armature and color data. The exported data is then processed by the KKBP plugin for Blender. Once characters are setup in Blender ...