Tutorials might well be the bane of the video game industry's existence. Teaching a player how to do something is surprisingly difficult to do. Even if a developer crafts an educational and ...
This project is an example of how to have partially visible lit areas, based on the location of the player. It uses 2 SubViewports, one for the main rendered image, and one for the mask. Each viewport ...
This branch is the Godot 4.x version starting at Godot 4.4 (due to changes in GraphNode and Resource). If you use Godot 3, check the 3.x branch. For Godot 4.0 or 4.1, use the 4.1 branch. MadTalk is ...