Public Service Company of Oklahoma is requesting that state regulators approve a rate review, which could result in higher electric bills for customers later this year. The utility states that the ...
OKLAHOMA — Public Service Company of Oklahoma (PSO) has filed a rate review with the Oklahoma Corporation Commission that would lead to a rate increase for residential customers. If the request is ...
OOLOGAH, Okla. — A drive down 169, in Oologah, provides views of the countryside and a little fall foliage. But tucked away in the woods is a small yellow sign. “I’ve been contacting all my friends ...
Increasing demand for electricity in Tulsa area expected to outgrow supply of power within two years. PSO buying and building new generation capacity, asking to recover cost from customers TULSA, Okla ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being first introduced for ASUS ROG Xbox Ally handhelds and games listed on the Xbox ...
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering. The ...
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PC gaming is wonderful. You can customize games as much as you desire, run them at high framerates, and enjoy all sorts of other useful advantages. But one really annoying part of gaming on a PC in ...
Gearbox has shared an undesirable update about their last update. They said this earlier today: We’ve received reports that some players are experiencing reduced stability after downloading today’s ...
The new Asus Xbox Ally X handheld gaming PC will be one of the first to benefit from a new DirectX feature that promises to speed up your game load times. According to Microsoft, this advanced game ...
Describe the issue or outstanding question. There is a likely scenario where a developer has shaders targeting an older shader model that are encountering issues which they may want to debug. While it ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...