Abstract: To reduce the computational cost of humanoid motion generation, we introduce a new approach to representing robot kinematic reachability: the differentiable reachability map. This map is a ...
Abstract: Accurate online high-definition (HD) map construction is crucial for visually impaired individuals navigating complex outdoor environments. Existing methods relying on single-frame inputs ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
The U.S. Army Program Executive Office Intelligence, Electronic Warfare & Sensors, or PEO IEW&S, is conducting market research to guide its acquisition of assured positioning, navigation and timing ...
Circle CEO Jeremy Allaire envisions his company becoming foundational internet infrastructure over the next decade Circle generates revenue from interest income on short-term Treasury bills backing ...