Abstract: We consider the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
qurobullet provides a means of easily creating and processing thousands of configurable 2D projectiles in Godot. It handles the heavy-lifting of spawning, movement, and collision detection for large ...
Abstract: Vehicle control in autonomous traffic flow is often handled using the best decision-making reinforcement learning methods. However, unexpected critical situations make the collisions more ...
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