Abstract: Bundle adjustment jointly optimizes camera intrinsics and extrinsics and 3D point triangulation to reconstruct a static scene. The triangulation constraint however is invalid for moving ...
A desktop application for converting 3D GLB models into sprite sheets and animated sequences. Designed for game developers, animators, and 3D artists who need to create high-quality 2D sprite assets ...
While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper introduces a novel 3D ...
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