Thinking about what to do with Unity Software stock? You’re not alone. Over the past few months, Unity has been on quite the rollercoaster, leaving investors debating whether it’s time to buy, sell, ...
Apple recently unveiled the iPhone 17 Pro and ‌iPhone 17 Pro‌ Max, featuring a new Fusion telephoto camera, a brighter display, the A19 Pro chip, and more. As Apple's premium flagship offerings, the ...
NANJING, China—Magewell will showcase the latest addition to its Pro Convert product line and introduce a new family of Pro Convert devices during InfoComm 2025, June 11-13, at the Orange County ...
Games An indie dev worried about being seen as a ripoff after discovering a game similar to the one they were making, but then the original dev responded: 'Don't be discouraged' Gaming Industry Days ...
Unity has announced that Unity 6, the latest version of its cross-platform game engine, is now available worldwide. Unity 6 can be downloaded here, and is the company's "most stable and ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Unity Software (NYSE:U) shares jumped 8% by noon trading on Thursday after the company announced it was immediately canceling the Runtime Fee for its games customers, while increasing subscription ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Sept 12 (Reuters) - Unity Software (U.N), opens new tab is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
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