A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
Abstract: We introduce a multiscale texture image segmentation algorithm based on wavelet packets and graphs. Wavelet packets are used to generate scale-space features with strong discriminating power ...
Abstract: Texture classification is an important topic in image processing and has a significant impact on picture analysis. The graph scattering transform network is an untrained, interpretive neural ...