A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
Abstract: We introduce a multiscale texture image segmentation algorithm based on wavelet packets and graphs. Wavelet packets are used to generate scale-space features with strong discriminating power ...
Abstract: Texture classification is an important topic in image processing and has a significant impact on picture analysis. The graph scattering transform network is an untrained, interpretive neural ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results