Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
Nvidia's Quake II RTX now runs on AMD GPUs using Vulkan, if you've got the right driver (and an RX 6000). Share on Facebook (opens in a new window) Share on X (opens in a new window) Share on Reddit ...
To date, PC games with ray traced visuals have had to lean on Microsoft’s DirectX or use GPU-specific code. Now, however, that technology should be available to a wider audience. LunarG has released a ...
In a nutshell: We all know it's the GPU that does the heavy lifting with ray tracing in games. With dedicated compute units primed for rendering those realistic rays of light, the idea of running ray ...
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