In Compatibility mode, when I create a Texture2DArray from images, it feels like the images are "min/max" to 0/1.0, depending on how they are used. This is being tested using a spatial shader. What I ...
Godot v4.2.1.stable.mono - Windows 6.1.7601 - Vulkan (Forward+) - dedicated Radeon RX 580 Series ( ; 27.20.20912.1002) - Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz (8 Threads) AFAIK, as it currently ...