Fortnite External with no spread, no recoil, ray casting, perfect bullet tracers, e.g.. Double buffered caching runs 1k on the lowest end PCs with Pickups, Containers, Supplydrops, and Buildings ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...