Graphics in games don’t improve in a steady, gentle slope. They jump. Someone ships a look that feels like it arrived from ...
Offset animation for multiple objects using different sorting methods. Works both with F-Curves and NLA strips. Copy and link animation between objects. Proximity Effector lets you change object ...
MOPs is intended to be an easy way to manipulate lots of copies of things, leveraging Houdini's packed primitives. The goal is a familiar and fast workflow for motion graphics artists migrating from ...