3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
The encoder provides a simple, high-level API for building up VGF files. It is designed for easy integration into offline tooling. The decoder is designed to be lightweight and to be included in ...
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