Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: In real-life scenarios, the field-of-view angles captured by cameras are typically constrained. This has led to a growing demand for panoramic images to cater to various applications, such ...
Abstract: The increased penetration of renewable energy has triggered significant random disturbances that affect the performance of automatic generation control, posing a challenge to the stability ...