Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This asset provides an in-game developer console (debug console) for Unity projects, allowing developers or players to execute commands or view incoming Unity messages (i.e. Debug.Log, errors, etc.) ...
LONDON (AP) — On a Christmas Day when the war in Ukraine casts a shadow over Europe, concerns over immigration divide societies, and some politicians fan anger and resentment, Britain’s King Charles ...
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