Getting the 4K damage badge in Apex Legends Season Eight is one of the hardest achievements in the game, but it becomes much more realistic when you understand how damage is actually built across an ...
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...