Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
Abstract: From a systemic perspective, satellite systems can be classified into three levels: the entire satellite, subsystems, and components. Compared to the design and optimization of satellite ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
Abstract: This paper presents a fully integrated digital pulse-width-modulation three-level DC-DC buck converter. An internal switching frequency of 100 MHz is selected to minimize the value of ...
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