Think pixel art is only for simple 2D games? Not necessarily. Modern hardware and a bit of technical wizardry allows today's ...
This project gave me a chance to experiment with procedural generation by creating a 2D map generator from scratch, and stitching together the image using Unity. Notable features include: layouts as ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.