Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
How are *_sce.dat files created? While the code also documents how these files are structured, here it is also the same information on a more accessible manner. This engine has an interesting quirk: ...
Christine Siddoway received funding from the U.S. Science Support Program for IODP, and the National Science Foundation (grants 1939146 and 1917176, OPP Antarctic Earth Sciences) to support this ...
(The Conversation is an independent and nonprofit source of news, analysis and commentary from academic experts.) Christine Siddoway, Colorado College; Anna Ruth (Ruthie) Halberstadt, The University ...
Abstract: This paper explores the use of visual scripting languages in game engines, particularly in Unity, comparing different third-party frameworks. The typical applications of visual scripting in ...