Creating and placing shapes is simple in Box2D, particularly when using libgdx and Kotlin. Being considerably less verbose/convoluted than Java, it is easier to create a factory through abstract class ...
The issue is that when an xrandr mode that has an underscore in it's name is selected as the resolution for the computer, libgdx breaks. To resolve the issue, I have to stay on 1024x768 to make it ...